Unreal Against Humanity is a multi-player Cards Against Humanity game built using Unreal Engine 4 and C++. This is a completed fully functional multi-player game that features four sets of cards from the Cards Against Humanity (CAH) game. The players load in and walk around the room in first person view and the game is started by walking up to the table and clicking the panels on the table. The game can be played by 2-6 players and can have additional seats filled in by A.I. players. The card sets are loaded dynamically at load time based on a folder of images. The card images were a free download from the official CAH website. So I didn’t have to do a bunch of work making card assets, I just have a single card asset is duplicated around and that loads the card image from an array that is created at load time. The entire game is built into the table asset so it could just be dropped into a different larger project if I ever wanted to. This project is a mix of C++ and Blueprint in Unreal Engine 4 with custom models created in 3DSMax (student edition) and artwork created in Photoshop.